Key takeaways
- Dynamic programming is a key technique for solving self-learning problems in machine learning.
- It is particularly useful in reinforcement learning applications where decision-making is vital under uncertainty.
- Dynamic programming finds applications in various fields, including operations research and artificial intelligence.
Since machine learning (ML) models encompass a large amount of data besides an intensive analysis in its algorithms, it is ideal to bring up an optimal solution environment in its efficacy. This is where dynamic programming comes into the picture. It is specifically used in the context of reinforcement learning (RL) applications in ML. It is also suitable for applications where decision processes are critical in a highly uncertain environment. In this article, we explore the nuances of dynamic programming with respect to ML.
What is Dynamic Programming?
Dynamic Programming (DP) is one of the techniques available to solve self-learning problems. It is widely used in areas such as operations research, economics and automatic control systems, among others. Artificial intelligence is the core application of DP since it mostly deals with learning information from a highly uncertain environment.Definition And The Underlying Concept
Richard Sutton and Andrew Barto, distinguished computer science professors from the University of Alberta and the University of Massachusetts, Amherst, respectively, gave a concise definition of the concept in their book Reinforcement Learning: An Introduction. “The term dynamic programming refers to a collection of algorithms which can be used to compute optimal policies given a perfect model of the environment as a Markov decision process.” Drawing from the definition, DP assumes the input model to be ideal (with all the probability parameters and reward functions known beforehand) to construct it as a Markov decision process (MDP). Based on this, solutions are obtained for problems wherein a set of action spaces and model states are presented, which are again continuous in nature. Altogether, DP finds the optimal and good policies in a right model structure. The authors, however, contend that even though it is theoretically feasible, DP can be computation-intensive. Ultimately, in any DP problem, maximising returns for reward functions over time forms the core idea. In addition, another aspect DP aims to resolve is at furnishing a learning model environment for reinforcement learning (RL), where a full-blown learning model is generally absent. DP algorithms can be classified into three subclasses.- Value iteration algorithms
- Policy iteration algorithms
- Policy search algorithms




